Experience Costs, Mortals
Spend the following amounts of Experiences to improve your character.
Attribute: 4 Experiences per dot
Merit: 1 Experience per dot
Skill Specialty: 1 Experience
Skill: 2 Experiences per dot
Integrity: 2 Experiences per dot
Experience Costs, Vampires/Ghouls
Attribute: 4 Experiences per dot
Merit: 1 Experience per dot
Skill Specialty: 1 Experience
Skill: 2 Experiences per dot
Clan Discipline: 3 Experiences per dot
Out-of-Clan Discipline: 4 Experiences per dot
Coil of the Dragon, within chosen Mystery: 3 Experiences per dot
Coil of the Dragon, outside chosen Mystery: 4 Experiences per dot
Crúac: 4 Experiences per dot
Theban Sorcery: 4 Experiences per dot
Blood Sorcery Ritual: 2 Experiences
Scale of the Dragon: 2 Experiences
Humanity: 2 Experiences per dot
Blood Potency: 5 Experiences per dot
Lost Willpower dot: 1 Experience
Experience
A player earns Beats for his character in many ways (listed below are the most common). When your character has gained five Beats, they convert to one Experience, which can be used to develop your character’s abilities.
ST Reminder: Any experience expidenture have to be aproved by the Storytellers, your NOT allowed to simply use them as you see fit, if its not aproved by the Storytellers and updated in our archives, it havent happend.
ALSO; Take a note when you get a beat from a Storyteller (who and why), if we find it odd you alredy got enough beats to get an XP, that may help you prove your point.
ALSO 2; To convert 5 beats into a XP need to be aproved by the Storytellers, if your character have X amount of XP and we havent accknowledged them... consider them lost.
Beats
You gain Beats when your character fulfills one of the criteria below AND a Storyteller says so (feel free to remind us in a PM or after session if you think you should obiously got a beat but no notice was made, we can do wrong and will, if its presented properly nice and polite, either correct it, or if aplicable, tell why its not so (and we just feeling it wasnt deserved enough -is- an apropriate reason).
• If your character fulfills an Aspiration, take a Beat. At the end of the game session, replace the Aspiration.
• Each Condition has criteria for resolution. When resolving a Condition, take a Beat.
• Some Conditions provide Beats for actions other than resolution.
• Any time you fail a roll, you may opt to make it a dramatic failure and take a Beat.
• If your character takes lethal damage in one of her rightmost Health boxes (3 last), take a Beat. Vampires do not gain Beats from bashing damage.
• At the end of any game session, take a Beat. (Narrated by an ST; otherwise, an 'Open RP' session is concluded every Sunday. If you been playing during the week (in our game, with our players, duh), this counts).
• Any time your character risks detachment (Vampire thing) or reaches a breaking point (mortals), take a Beat.