One World of Darkness
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The game set in White Wolfs World of Darkness, in and around a fictional city, game period is modern time, alternate gothic inspired reality.
 
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 Experience and Blood Potency (two topics in one)

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Experience and Blood Potency (two topics in one) Empty
PostSubject: Experience and Blood Potency (two topics in one)   Experience and Blood Potency (two topics in one) EmptyTue Apr 10, 2018 3:26 pm

Experience Costs, Mortals

Spend the following amounts of Experiences to improve your character.
Attribute: 4 Experiences per dot
Merit: 1 Experience per dot
Skill Specialty: 1 Experience
Skill: 2 Experiences per dot
Integrity: 2 Experiences per dot

Experience Costs, Vampires/Ghouls


Attribute: 4 Experiences per dot
Merit: 1 Experience per dot
Skill Specialty: 1 Experience

Skill: 2 Experiences per dot
Clan Discipline: 3 Experiences per dot
Out-of-Clan Discipline: 4 Experiences per dot

Coil of the Dragon, within chosen Mystery: 3 Experiences per dot
Coil of the Dragon, outside chosen Mystery: 4 Experiences per dot
Crúac: 4 Experiences per dot

Theban Sorcery: 4 Experiences per dot
Blood Sorcery Ritual: 2 Experiences
Scale of the Dragon: 2 Experiences

Humanity: 2 Experiences per dot
Blood Potency: 5 Experiences per dot
Lost Willpower dot: 1 Experience

Experience

A player earns Beats for his character in many ways (listed below are the most common). When your character has gained five Beats, they convert to one Experience, which can be used to develop your character’s abilities.
ST Reminder: Any experience expidenture have to be aproved by the Storytellers, your NOT allowed to simply use them as you see fit, if its not aproved by the Storytellers and updated in our archives, it havent happend.
ALSO; Take a note when you get a beat from a Storyteller (who and why), if we find it odd you alredy got enough beats to get an XP, that may help you prove your point.
ALSO 2; To convert 5 beats into a XP need to be aproved by the Storytellers, if your character have X amount of XP and we havent accknowledged them... consider them lost.


Beats

You gain Beats when your character fulfills one of the criteria below AND a Storyteller says so (feel free to remind us in a PM or after session if you think you should obiously got a beat but no notice was made, we can do wrong and will, if its presented properly nice and polite, either correct it, or if aplicable, tell why its not so (and we just feeling it wasnt deserved enough -is- an apropriate reason).
• If your character fulfills an Aspiration, take a Beat. At the end of the game session, replace the Aspiration.
• Each Condition has criteria for resolution. When resolving a Condition, take a Beat.
• Some Conditions provide Beats for actions other than resolution.
• Any time you fail a roll, you may opt to make it a dramatic failure and take a Beat.
• If your character takes lethal damage in one of her rightmost Health boxes (3 last), take a Beat. Vampires do not gain Beats from bashing damage.
• At the end of any game session, take a Beat. (Narrated by an ST; otherwise, an 'Open RP' session is concluded every Sunday. If you been playing during the week (in our game, with our players, duh), this counts).
• Any time your character risks detachment (Vampire thing) or reaches a breaking point (mortals), take a Beat.


Last edited by Admin on Tue Apr 10, 2018 3:49 pm; edited 3 times in total
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PostSubject: Re: Experience and Blood Potency (two topics in one)   Experience and Blood Potency (two topics in one) EmptyTue Apr 10, 2018 3:46 pm

Blood Potency

It tracks advancement in a very clear and evident way. It offers numerous advantages as it increases, with incremental disadvantages.

Gaining Blood Potency
As it stands, Blood Potency increases every 50 years, or when the player decides to spend 5 Experiences to increase it. Then there’s Amaranth, which is a whole different thing.

Principle Focus of Vitae
In short, if a player wants to raise her character’s Blood Potency, most reasons given will be fine. But it’s worth giving a bit of attention to the how, since Blood Potency is the single most expensive trait a player can buy in Vampire. It usually takes many game sessions to accumulate that Experience; what
happened to justify the increase during that time?
If the player isn’t sure how the character would focus her blood, here are a few ideas to get started:

• The character uses Disciplines and spends Vitae in order to solve simple, mundane problems.
• She often uses frenzy as a solution, instead of facing it as a problem.
• She feeds from Kindred whenever possible, or at the lowest Blood Potency levels, eschews animal blood.
• She feeds beyond capacity.
• She expends and refills her Vitae almost completely, frequently.
• She maintains multiple ghouls.
• She Embraces childer.
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