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The game set in White Wolfs World of Darkness, in and around a fictional city, game period is modern time, alternate gothic inspired reality.
 
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 Vampire Bloodlines

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PostSubject: Vampire Bloodlines   Vampire Bloodlines EmptyTue Apr 03, 2018 3:17 am

As anyone who peeked at them know... some of the bloodlines is a bit... out there. lol!

At start, any new vampire will belong to their core clan, unless their sire alredy belong to a bloodline -and- opt to include the Child (which they dont have to, nor tell the child about it atall), though over time they can ofcourse find and join bloodlines, but to keep things a bit semi sensible, some of the bloodlines wont be around. This -is- open for debate, but until Im convinced otherwise, its what goes.

If the bloodline your curious about is not on either list, the likely explanation is that 1,) I havent gotten around to looking it over yet, or 2,) I either lack the book its in or just missed it.

Bloodlines that is likely to be out there (as is):

General

Daeva

  • Alucinor; Bloodlines, The Hidden
  • Nelapsi; Bloodlines, The Hidden
  • Asnâm; Cirkle of the Crone
  • Mortifiers of the Flesh; Lancea Sanctum, (At Blood Potency 4, a vampire of any clan can join the Mortifiers of the Flesh if they are granted membership by an Avus.)
  • Zelani; Carthians
  • Malintzin: Shadows of Mexico
  • Kallisti; The invictus
  • Spina; The invictus
  • Erzsébet; Kiss of the Succubus, Daeva


Gangrel

  • Carnon; Cirkle of the Crone
  • Childer of the Morrigan; Cirkle of the Crone
  • The Mara; Cirkle of the Crone
  • Moroi; Ordo Dracul
  • Vedma; Ordo Dracul
  • Mabry; Gangrel, Savage and Macabre
  • The Hounds of Actaeon; Gangrel, Savage and Macabre
  • Larvae; Requiem for Rome
  • Barjot; Carthians
  • Dead Wolves: Shadows of Mexico
  • Annunaku; The invictus


Mekhet

  • Alucinor; Bloodlines, The Hidden
  • Khaibit; Bloodlines, The Hidden
  • Players; Bloodlines, The Hidden
  • Mnemosyne; Mekhet, Shadows in the Dark
  • Norvegi; Mekhet, Shadows in the Dark
  • Osites; Lancea Sanctum
  • Libitinarius; Ordo Dracul
  • Tismanu; Ordo Dracul
  • Lynx; The invictus


Nosferatu

  • Caporetti; Ancient Bloodlines
  • Order of Sir Martin; Ancient Bloodlines
  • Gethsemani; Bloodlines, The Hidden
  • Morotrophians; Bloodlines, The Hidden
  • Galloi; Bloodlines, The Legendary
  • The Cockscomb Society; The Beast That Haunts the Blood: Nosferatu
  • Lygos; The Beast That Haunts the Blood: Nosferatu
  • Azerkatil; Ordo Dracul
  • Moroi; Ordo Dracul
  • Licinii; Requiem for Rome
  • Calacas: Shadows of Mexico


Ventrue

  • Corajoso; Ancient Bloodlines
  • Architects of the Monolith; Bloodlines, The Hidden
  • Macellarius; Bloodlines, The Legendary
  • Melissidae; Bloodlines, The Legendary
  • Rötgrafen; Bloodlines, The Chosen
  • Gorgons; Cirkle of the Crone
  • Adrestoi; Ventrue, Lords Over the Damned
  • Icarians; Lancea Sanctum
  • Dragolescu; Ordo Dracul
  • Deucalion; Carthians
  • Malocusians; The invictus
  • Sotoha; The invictus


Undecided

General

  • Bohagande; Bloodlines, The Hidden
  • Malkavian, Ventrue, Lords of the Damned


Daeva

  • Amara Havana; Ancient Bloodlines
  • Septemi; Ancient Bloodlines
  • The Carnival; Bloodlines, The Legendary
  • Gulikan; Bloodlines, The Legendary
  • Duchagne; Bloodlines, The Chosen
  • California Xiao; Bloodlines, The Chosen
  • Tianpàn Xiao; Bloodlines, The Chosen


Gangrel

  • Shepherds; Ancient Bloodlines
  • LeS GenS LibreS; Ancient Bloodlines
  • Mystikoi; Ancient Bloodlines
  • Oberlochs; Bloodlines, The Hidden
  • Taifa; Bloodlines, The Chosen


Mekhet

  • IltanI; Ancient Bloodlines
  • Bak-ra; Ancient Bloodlines
  • Qedeshah; Bloodlines, The Hidden
  • Kuufukuji; Bloodlines, The Legendary
  • Agonistes; Bloodlines, The Chosen
  • Sangiovanni; Bloodlines, The Chosen


Nosferatu

  • Adroanzi; Ancient Bloodlines
  • Usiri; Ancient Bloodlines
  • Rakshasa; Bloodlines, The Hidden
  • Baddacelli; Bloodlines, The Chosen
  • Noctuku; Bloodlines, The Chosen
  • Yagnatia; Bloodlines, The Chosen


Ventrue

  • Apollinaire; Ancient Bloodlines
  • Geheim; Ancient Bloodlines
  • Nahualli; Bloodlines, The Hidden
  • Bron; Bloodlines, The Legendary


Bloodlines thats not likely to be accessible (as is):

General

  • Therion; Belials Brood


Daeva

  • Kinnaree; Ancient Bloodlines
  • En; Ancient Bloodlines
  • Children of Judas; Bloodlines, The Legendary
  • Eupraxus; Night Horrors


Gangrel

Mekhet

  • Brothers of Ypres; Ancient Bloodlines
  • Narodnaia Volia; Ancient Bloodlines
  • Sta-au;Ancient Bloodlines
  • Morbus; Requiem for Rome


Nosferatu

  • Mayarap; Ancient Bloodlines


Ventrue

  • Canda Bhanu; Ancient Bloodlines


Last edited by Admin on Tue Apr 03, 2018 4:35 pm; edited 32 times in total
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PostSubject: Re: Vampire Bloodlines   Vampire Bloodlines EmptyTue Apr 03, 2018 3:40 am

Bloodlines

While all Kindred owe lineage to one of the five clan trees, sometimes the blood twists and warps the branches into something altogether different. These bloodlines shift and focus the Kindred condition toward specific, often familial abnormalities.
Kindred may join bloodlines as allowed by their Blood Potency dots.

A character may join her sire’s bloodline at Blood Potency 1.
At Blood Potency 2, a vampire with which she shares a blood tie may act as Avus.
At Blood Potency 4, any vampire of her clan may act as an Avus.

An Avus is a sort of mentor. Acting as an Avus into a bloodline requires feeding the prospect at least one point of Vitae. This carries all normal risk of addiction and blood bonds.

At Blood Potency 6, vampires may create their own, unique bloodlines. This is to say, all bloodlines were founded by Kindred of Blood Potency 6 or greater. A character may only be part of one bloodline, and cannot leave a bloodline once joined.

Many times, these bloodlines possess unique Disciplines, exclusive Devotions, or strange sorceries. All bloodlines have four Disciplines considered in-clan. These do not always align with their parent clan Disciplines.

A given bloodline may have one unique Discipline; and nobody outside the bloodline can learn their gift, even through diablerie.

Every bloodline is somehow different from its parent clan by way of an additional bane. Often, these banes are more pronounced and restrictive than their clan counterparts.

For example, one Mekhet ancient bloodline takes aggravated damage from sunlight regardless of the member’s Humanity, and one group of Gangrel can only feed from Kindred, from the moment its members adopt the lineage.
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PostSubject: Re: Vampire Bloodlines   Vampire Bloodlines EmptyMon Apr 09, 2018 2:03 pm

Upgraded bloodline weaknesses (will be slowly added) thats been moidified for 2nd edition:
(open for being changed again with input from the group)

Cockscomb Society
Since Virtue and Vice (which the Cockscombs been written for with their weakness) aint a part of 2nd edition instead, Cockscombs will be asked to choose either of their Mask or Dirge, the other wont give willpower. Players are still expected to work towards and play out the one that dosnt give willpower anymore, failing to do so will get penalized when beats are considered.
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PostSubject: Re: Vampire Bloodlines   Vampire Bloodlines Empty

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